Kill mobs to transform into them!

This explains the config-file, saved as config/remorphed.json.


killToUnlock

Default: 1

*How many mobs of one type should be killed until the player can morph into it?


autoTransform

Default: false

If true, the player will morph into the mob the player just unlocked.


lockTransform

Default: false

If true, players can’t transform (except via commands and autoTransform).


unlockFriendlyNormal

Default: false

If true, friendly and neutral mobs must be unlocked with the legacy unlocking-mechanic from Woodwalkers.


killToUnlockByType

This map modifies the killToUnlock value for specific entity types.