Configuration

Kill mobs to transform into them!

  1. General
    1. creativeUnlockAll
    2. killToUnlock
    3. killToUnlockPlayers
    4. autoTransform
    5. lockTransform
    6. unlockFriendlyNormal
    7. killToUnlockByType
  2. Menu Customization
    1. show_variants_by_default
    2. show_traits_by_default
    3. entity_size
    4. shapes_per_row
    5. sort_selected
    6. focus_selected
    7. row_width

This explains the config-file, saved as config/remorphed.json.


General

creativeUnlockAll

Default: true

Whether a creative player can morph into every mob.

killToUnlock

Default: 1

How many mobs of one type should be killed until the player can morph into it?


killToUnlockPlayers

Default: 2

works only if SkinShifter is installed. How many times a player needs to be killed for the killer to morph into it.


autoTransform

Default: false

If true, the player will morph into the mob the player just unlocked.


lockTransform

Default: false

If true, players can’t transform (except via commands and autoTransform).


unlockFriendlyNormal

Default: false

If true, friendly and neutral mobs must be unlocked with the legacy unlocking-mechanic from Woodwalkers.


killToUnlockByType

This map modifies the killToUnlock value for specific entity types.


show_variants_by_default

Default: false


show_traits_by_default

Default: false


entity_size

Default: 20

scale the shapes in the men


shapes_per_row

Default: 6


sort_selected

Default: false

Whether the selected mob shall be displayed as the first mob


focus_selected

Default: true

Whether the menu should automatically focus on the selected shape


row_width

Default: 330

The width of the rows in the menu