Configuration
Kill mobs to transform into them!
This explains the config-file, saved as config/remorphed.json
.
General
creativeUnlockAll
Default: true
Whether a creative player can morph into every mob.
killToUnlock
Default: 1
How many mobs of one type should be killed until the player can morph into it?
killToUnlockPlayers
Default: 2
works only if SkinShifter is installed. How many times a player needs to be killed for the killer to morph into it.
autoTransform
Default: false
If true, the player will morph into the mob the player just unlocked.
lockTransform
Default: false
If true, players can’t transform (except via commands and autoTransform).
unlockFriendlyNormal
Default: false
If true, friendly and neutral mobs must be unlocked with the legacy unlocking-mechanic from Woodwalkers.
killToUnlockByType
This map modifies the killToUnlock value for specific entity types.
Menu Customization
show_variants_by_default
Default: false
show_traits_by_default
Default: false
entity_size
Default: 20
scale the shapes in the men
shapes_per_row
Default: 6
sort_selected
Default: false
Whether the selected mob shall be displayed as the first mob
focus_selected
Default: true
Whether the menu should automatically focus on the selected shape
row_width
Default: 330
The width of the rows in the menu